vr2-4-04.wrl


[ VRML source code ]

#VRML V2.0 utf8
#vr2-4-04.wrl
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Collision {
  collide FALSE
  children [
    #base
    Transform {
      translation 0 0 0
        children DEF Log Shape {
          appearance Appearance {
            texture ImageTexture {
              url  "wood.gif"
            }
          }
          geometry Cylinder {
            height 15
          }
        }
    }
    Transform {
      translation 2 0 0
      children USE Log
    }
    Transform {
      translation 4 0 0
      children USE Log 
    }
    Transform {
      translation 6 0 0
      children USE Log
    }
    Transform {
      translation 8 0 0
      children USE Log 
    }
    Transform {
      translation 10 0 0
      children USE Log
    }
    #legs
    Transform {
      translation 0 -7 -7.5
      rotation 1 0 0 1.44
      children USE Log
    }
    Transform {
      translation 0 7 -7.5
      rotation 1 0 0 1.7
      children USE Log
    }
    Transform {
      translation 10 -7 -7.5
      rotation 1 0 0 1.44
      children USE Log
    }
    Transform {
      translation 10 7 -7.5
      rotation 1 0 0 1.7
      children USE Log
    }
    #back
    Transform {
      translation 0 6 7
      rotation 1 0 0 1.44
      children USE Log
    }
    Transform {
      translation 0 -6 7
      rotation 1 0 0 1.7
      children USE Log
    }
    Transform {
      translation 0 0 10
      children USE Log
    }
    Transform {
      translation 0 0 14
      children USE Log
    }
  ]
}