vr2-4-04.wrl
[ VRML source code ]
#VRML V2.0 utf8
#vr2-4-04.wrl
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Collision {
collide FALSE
children [
#base
Transform {
translation 0 0 0
children DEF Log Shape {
appearance Appearance {
texture ImageTexture {
url "wood.gif"
}
}
geometry Cylinder {
height 15
}
}
}
Transform {
translation 2 0 0
children USE Log
}
Transform {
translation 4 0 0
children USE Log
}
Transform {
translation 6 0 0
children USE Log
}
Transform {
translation 8 0 0
children USE Log
}
Transform {
translation 10 0 0
children USE Log
}
#legs
Transform {
translation 0 -7 -7.5
rotation 1 0 0 1.44
children USE Log
}
Transform {
translation 0 7 -7.5
rotation 1 0 0 1.7
children USE Log
}
Transform {
translation 10 -7 -7.5
rotation 1 0 0 1.44
children USE Log
}
Transform {
translation 10 7 -7.5
rotation 1 0 0 1.7
children USE Log
}
#back
Transform {
translation 0 6 7
rotation 1 0 0 1.44
children USE Log
}
Transform {
translation 0 -6 7
rotation 1 0 0 1.7
children USE Log
}
Transform {
translation 0 0 10
children USE Log
}
Transform {
translation 0 0 14
children USE Log
}
]
}